Ko's Theory
This is my final year project. My team and I created a demo called ''Ko's Theory'' on PS3 platform using Fresh Engine. It's a fightgame running at 1080P and over 60FPS and at 720 wih the stereoscopy mode at 60 FPS. I was the main environment rtist of the project and also a character animator
On this scene, I created the textures of some objects sculpted by a team mate, such as the circular pillar, the waterstone, the fresko stone and the roots. I entirely created the central slab, the ring, the floor, the coffin, the sun pillar, the spiral wall and the roof. The golem head was designed by a team mate, but I sculpted and textured it. I also made the lighting,but I'm not really happy with it, as I had to make it in an old fashion way because of the difficult engine that we were imposed to use.
The scene was created in a really short term, on an engine that isn't user friendly at all and that lacks of documentation.
Click on a picture to enlarge it.
On this scene, I created the textures of some objects sculpted by a team mate, such as the circular pillar, the waterstone, the fresko stone and the roots. I entirely created the central slab, the ring, the floor, the coffin, the sun pillar, the spiral wall and the roof. The golem head was designed by a team mate, but I sculpted and textured it. I also made the lighting,but I'm not really happy with it, as I had to make it in an old fashion way because of the difficult engine that we were imposed to use.
The scene was created in a really short term, on an engine that isn't user friendly at all and that lacks of documentation.
Click on a picture to enlarge it.