• Gallery
  • Resume
  • Contact me

Download my resume (PDF) :

Photo

Skills

  • Zbrush
  • 3D Studio Max
  • Photoshop
  • Maya (basic knowlegde)
  • Unreal Engine
  • Unity
  • Illustrator
  • 3D coat
  • Fresh Engine  

Abilities



  • High poly and low poly modeling in 3D studio Max
  • Sculpting in Zbrush, texturing in Photoshop, 3D coat
  • Open-minded and receptive to feedback
  • Able to work in team or alone
  • Fexible to the demands and art direction
  • Mindful of details and deadlines
  • Willing to take responsabilities
  • Curious new tools and technologies.


More data

  • Interest in photography
  • Retrogaming fan
  • Musician (guitar)
  • Featured in ‘Big News Weekly Recap’ of Polycount

Languages

  • French : Mother tongue
  • English : Basic (read, written, spoken)

Experience and Education


July 2013 to present :    Environment artist at Gameloft

     -  Dungeon Hunter 5  and update: 
  • Sculpting in Zbrush
  • Modeling, texturing some 3D assets and heros-asset
  • Texture tweaking for the best integration
  • Level builing and integration
  • Scene setting for lighting
  • Level Design


March 2013 to july 2013 :   3D artist at Hibernum Creation
 
  • Modeling and texturing some 3D assets
  • Character modeling and texturing
  • Rendered in Mental Ray
  • Mesh optimisation and scene optimisation for a realtime project on iPad and browser
  • Level building and integration

2012
: 
Intership at Fishing Cactus in Belgium (3 months)

     - Creatures 4: 
  • Character modeling and texturing
  • Create rig / skin / animation in 3D studio Max
  • Modeling and texturing some environmental objects, props and heros-asset
  • Creating icons 

     - Other projects:  
  • Modeling some props and creating icons for a serious game
  • Mesh optimisation and scene optimisation of a real time project on iPad
  • Scripts Photoshop texturing for a browser game
  • Basic XML on a mobile game

2009 - 2012
: 
Bachelor in Computer Graphic, Haute Ecole Albert Jacquard in Belgium   
 
  • Good knowledge in 3D art
  • Knowledge in 2D art
  • Basic knowledge in programmation in LUA and CgFX

      For my final year project, my team and I created a demo called " Ko's Theory" on PS3 plateform using the Fresh Engine. It's a fightgame running at 1080 P and over 60 FPS and at 720 with the stereoscopy mode at 60 FPS. I was the main environment artist and a character animator.

Powered by Create your own unique website with customizable templates.